Rockstar's Extended Look and first-hand interviews now explain major parts of GTA 6's systems, including switching restrictions, relationship depth, fitness, witnesses and Heat, Criminal Profile, vehicle theft, weapon storage, economy loops, social feeds, NPC variation, and changing safehouses.
Put this evidence in context
Follow the connected decisions rather than treating each preview detail as a standalone mechanic: how conduct is evaluated, how the protagonists cooperate, and how the getaway feels are different questions.
GTA 6 Criminal Profile · GTA 6 Relationship System · GTA 6 Driving System
Newly explained after Extended Look
Direct interviews now support durable answers for NPC reactions, character schedules, relationship depth, body tracking, Heat, Criminal Profile, theft security, money, weapon storage, social feeds, and chapter-based safehouses.
Evidence still has lanes
A direct interview can support a described mechanic. Official footage supports observations. A creator's retelling supports reported current-build status. None automatically supplies final controls, numerical balance, or launch specifications.
A connected systems curriculum
NPC reactions feed witnesses and Heat; theft connects vehicles, money, and Criminal Profile; chapters connect story, switching, relationship, and safehouses.
Related entities
What we still don't know
- Final controls and balance
- Exact stats and progression curves
- Release-build interactions and platform differences
