Direct Rockstar interviews describe tracked health, cardio, and fitness; training that can raise base health or stamina; temporary food and drink buffs; food-driven weight change; exercise-driven muscle change; and visible effects from prolonged time away from sleep. Exact formulas remain unannounced.
Stats, appearance, and recovery are separate claims
Two direct Rockstar interviews establish the system categories. None publishes the numerical build needed for an optimization guide.
Health, cardio, and fitness are tracked
Famitsu's Rob Nelson interview describes tracked physical attributes and says training can raise base health or stamina.
Consumables can provide temporary buffs
Nelson describes food buffs and gives an energy drink increasing the stamina gauge as an example.
Food, exercise, and lost sleep can alter appearance
Dazed reports that food affects weight, exercise builds and tones muscle, and prolonged time away from bed can show on the protagonists' features.
Exact body-system math remains unannounced
Published interviews establish system categories but do not provide release-build formulas or complete controls.
Rockstar media, mapped carefully



Gameplay systems FAQ
Can Jason and Lucia gain weight?
Dazed reports that food affects both protagonists' weight. Exact thresholds and rates are not announced.
Does the gym improve stats?
Famitsu's Rob Nelson interview says training can raise base stamina or health. No fastest routine is verified.
Is sleep a survival meter?
Dazed reports visible effects from prolonged time away from bed. A complete sleep meter or failure system has not been announced.
Tracked attributes and training
Famitsu's direct Rob Nelson interview describes health, cardio, and fitness tracking. Training can raise base stamina or health, while consumables can provide temporary gauge buffs.
Weight and muscle changes
Dazed's direct Rockstar feature says food affects Jason and Lucia's weight and exercise visibly builds and tones their muscles. It does not publish exact thresholds, calories, repetitions, or stat conversion formulas.
Sleep and visible condition
Dazed also reports that prolonged time away from bed, including time on the run or a multi-day bender, can show on the protagonists' features. That supports visible condition change, not a fully specified sleep-survival meter.
Temporary buffs versus base values
The Famitsu interview distinguishes temporary consumable effects from base attribute improvement through training. Duration, stacking, loss, recovery, and difficulty scaling remain unannounced.
Why there are no micro-guides yet
Gym, weight, muscle, food, and sleep remain one connected body-system topic until the release build provides enough distinct, measured information for standalone guides.
Related entities
What we still don't know
- Exact stat caps and decay
- Workout, food, drink, and sleep balance
- Whether every visual change affects gameplay
- Complete gym access, controls, prices, and progression rules