Famitsu's direct interview with Rob Nelson says GTA 6 begins in the Leonida Keys, progresses in chapters, and moves Jason and Lucia through changing, more complex safehouses where non-controlled characters and residents follow daily schedules.
A chapter-based home layer
Leonida Keys
Story begins around Jason's first home
Daily life
Residents and the other protagonist follow schedules
New chapter
Story progression changes the safehouse context
Expansion
Vehicle storage and garage access can grow
Confirmed safehouse mechanics
The direct interview describes safehouses as more complex than earlier GTA homes and compares their lived-in routines to Red Dead Redemption 2 camps. Residents and the non-controlled protagonist can follow schedules.
Chapters and changing homes
The story progresses by chapters and safehouses move or change with that progression. This supports a progression framework, not a promise that every home is freely selectable or purchasable.
Leonida Keys starting context
The story begins in the Leonida Keys around Jason's initial home. Unexplored map areas remain hidden until visited, linking the first safehouse to the early exploration layer.
Safe zones and vehicle storage
First-hand reporting connects some safehouse areas with safety from theft and connects progression to limited initial personal-vehicle storage and later garage access. Exact capacities still require release testing.
Launch-day list stays inside this page
The complete safehouse inventory, prices, storage slots, services, and chapter availability will be added here after verification rather than split into thin placeholder pages.
Related entities
What we still don't know
- Complete safehouse list
- Exact purchase prices and ownership rules
- Every location and storage capacity
